47 research outputs found

    Artificial Intelligence is a Character? Exploring design scenarios to build interface behaviours

    Get PDF
    The paper aims to illustrate the qualitative results of the first phase of the scenario research about voice interfaces, examining whether it is possible to design them as if they were a theatrical or cinematographic character. The research field intersects interaction design with character design, intended as the narrative construction of a character, and theatrical performances. The experimentation takes advantage of theatre workshops that aims to show, and understand, which are the main characteristics of a vocal interface and how to design them according to a performance approach. The paper ends illustrating how design can address actual opportunities and criticalities about emerging technologies, following a relations-based approach

    Arte Tecnologia Futuro

    Get PDF
    Non ci sarebbe arte senza tecnologia e non ci sarĂ  tecnologia senza arte

    Territorial innovation, tourism and sustainability

    Get PDF
    There are several reasons why it is important and necessary to concern about Travel & Tourism today, one of those is evident, it is one of the world’s largest economic sectors (WTTC, 2019) and generates prosperity across the world. Despite this sector favors regional development, on the other hand, it has led to a range of sustainable issues in destinations and systems (Saarinen, 2008). By 2030, UNWTO forecasts international tourist arrivals to reach 1.8 billion, to tackle this considerable flow and maintain the sustainability of complex tourism system will necessary for policymakers to take fast and integrated decisions (Jakulin, 2017). Technology will play an essential role in the organization of the tourism systems, for example it already contributed to the flourishing of sharing economy, offering to travelers to access a wide range of products and services with more competitive price (Shaheen, S.A. Mallery, & Kingsley, 2012), enabling more contact between tourists and locals (Molz, 2013; Tussyadiah & Pesonen, 2015) and contributing to employment and local economy (Fang, Ye, & Law, 2015). According to the many possibilities to generate a positive impact through technology in Travel and Tourism sector, our research aims to explore the capabilities of design to use technology as a political tool, to mitigate impacts and diversify the tourism experiences more sustainably. Our strategy tries to use technological and analogical tools to relate things, people, stories, cultures and much more in order to generate design-results that open scenarios and opportunities so far unexplored by more traditional tourism. The project discussed in this paper focuses on tourism in short distance, principally as a means to strengthen the connection of people with their territory and reduce the impact of Travel & Tourism in long distance, in a scenario where travelers and tourists increase exponentially every year

    Sustainable interaction for mobility system

    Get PDF
    The results of top-down policymaking approach are not enough, "sustainable development can not be imposed from above. It will not take root unless people across the country are actively engaged (UK DEFRA 2002, 7) ". The goal of this research is to try to use the interaction and gamification strategy as a tool combined with a set of personal data to increase users' awareness of the impact of each action. The research context is the mobility system. The increase in road congestion and so the risk to compromise human well-being are just some of the critical points in the future. There are already some possible solutions for these problems, such as shared mobility and autonomous cars, but this is not just a business or technological change. Citizens will first and foremost influence the future with their decisions and behaviour. For the experimentation, a case study was developed, useful for obtaining and analyzing the qualitative and quantitative research results. The case study, thought to be developed within a fully self-driving car, concerns the design of an interactive augmented reality game in which the user’ role is to make decisions as a leader of his fictional world, as result of his decisions the environment around him change. The game continually reconfigures itself taking advantage of users' personal information and data collected through different ways. The gesture, copy, and other characterizing elements will follow the needs of each user. Instead of a more traditional approach that results frustrating and not very involving for the user, the game uses an ironic, surreal, and funny tone of voice in order to be more engageable. The goal is to make conscious users towards the environment that surrounds him and his ability to affect positively or negative the system in which he lives

    CONNESSIONI UMANE Progettare artefatti interattivi attraverso narrazione e speculazione HUMAN CONNECTIONS Design interactive artefacts through narration and speculation

    Get PDF
    La ricerca in design è oggi alla ricerca di soluzioni che riparino i problemi che il design stesso ha creato, tuttavia, puntare solo sull’attitudine reattiva non è più sufficiente per l’attuale complessità del sistema. Il design ha, infatti, bisogno, di spingersi verso una modalità proattiva, deve saper anticipare, immaginare e offrire futuri possibili e preferibili incentivando l’innovazione sociale. L’articolo si propone quindi di illustrare un approccio di ricerca basato sull’intersezione tra interaction design, design fiction e design speculativo. L’obiettivo della sperimentazione, che adotta la metodologia research through design, è di sollevare nuove prospettive sui comportamenti umani attraverso l’interazione con artefatti e città, facilitando la discussione riguardo gli infiniti modi di pensare al futuro. The research in design today is looking for solutions that repair the problems that design itself has created, however, focusing only on reactive attitude is no longer sufficient for the current complexity of the system. Design needs, in fact, to push itself towards a proactive way, it must be able to anticipate, imagine and offer possible and preferable futures by encouraging social innovation. The article, therefore, aims to illustrate a research approach based on the intersection between interaction design, design fiction and speculative design. The objective of the experimentation, which adopts the research through design methodology, is to raise new perspectives on human behaviour through interaction with artefacts and cities, facilitating discussion about the infinite ways of thinking about the future

    The 2016–2017 earthquake sequence in Central Italy: macroseismic survey and damage scenario through the EMS-98 intensity assessment

    Get PDF
    In this paper we describe the macroseismic effects produced by the long and destructive seismic sequence that hit Central Italy from 24 August 2016 to January 2017. Starting from the procedure adopted in the complex field survey, we discuss the characteristics of the building stock and its classification in terms of EMS-98 as well as the issues associated with the intensity assessment due to the evolution of damage caused by multiple shocks. As a result, macroseismic intensity for about 300 localities has been determined; however, most of the intensities assessed for the earthquakes following the first strong shock on 24 August 2016, represent the cumulative effect of damage during the sequence. The earthquake parameters computed from the macroseismic datasets are compared with the instrumental determinations in order to highlight critical issues related to the assessment of macroseismic parameters of strong earthquakes during a seismic sequence. The results also provide indications on how location and magnitude computation can be strongly biased when dealing with historical seismic sequences.Presidenza del Consiglio dei Ministri - Dipartimento della Protezione Civile (DPC)Published2407–24314T. Sismicità dell'Italia1SR TERREMOTI - Sorveglianza Sismica e Allerta Tsunami2SR TERREMOTI - Gestione delle emergenze sismiche e da maremoto5SR TERREMOTI - Convenzioni derivanti dall'Accordo Quadro decennale INGV-DPCJCR Journa

    Bollettino Sismico Italiano: Analisys of Early Aftershocks of the 2016 MW 6.0 Amatrice, MW 5.9 Visso and MW 6.5 Norcia earthquakes in Central Italy

    Get PDF
    The Amatrice-Visso-Norcia seismic sequence is the most important of the last 30 years in Italy. The seismic sequence started on 24 August, 2016 and still is ongoing in central Apennines. At the end of February 2017 more than 57,000 events were located, 80,000 events up to the end of September 2017 (Fig. 1). The mainshocks of the sequence occurred on 24 August 2016 (Mw 6.0 and Mw 5.4), 26 October 2016 (Mw 5.4 and Mw 5.9), 30 October 2016 (Mw 6.5), 18 January 2017 (four earthquakes Mw≥ 5.0). In this seismic sequence, all the waveforms recorded by temporary stations deployed by the SISMIKO emergency group (stations T12**; Moretti et al., 2016) where available in real- time at the surveillance room of INGV. Because of the high level of seismicity and the dense seismic network installed in the region, more than 150 events per day were located at the end of February 2017; still 60 events per day were located up to the end of August 2017.The Amatrice-Visso-Norcia is the most important seismic sequence since 2015, the time when the analysis procedures of the BSI group (Bollettino Sismico Italiano) were revised (Nardi et al., 2015). BSI is now available every four months on the web: bulletins contain revised earthquakes (location and magnitude) with ML≥ 1.5, quasi-real time revision of ML≥ 3.5 earthquakes and phase arrivals from waveforms recorded on seismic stations available from the European Integrated Data Archive (EIDA), (Mazza et al., 2012). These last procedures allow the integration of signals from temporary seismic stations (Moretti et al., 2014) installed by the emergency group SISMIKO (Moretti and Sismiko working group, 2016), even when they are not in real time transmission, if they are rapidly archived in EIDA, together with real time signals from the seismic stations of the permanent INGV network. The analysis strategy of the BSI group for the Amatrice -Visso - Norcia seismic sequence (AVN.s.s in the following) was to select the earthquakes located in the box with min/max latitude: 42.2/43.2 - and min/max longitude: 12.4/14.1 to prepare a special volume of BSI on the seismic sequence.PublishedTrieste, Italy1SR. TERREMOTI - Servizi e ricerca per la Societ

    Bollettino Sismico Italiano: settembre - dicembre 2015

    Get PDF
    Nel terzo quadrimestre 2015 si sono verificati 5 terremoti con M>4 nel territorio Italiano. In particolare il 14 ed il 16 ottobre si sono verificati due eventi profondi del basso Tirreno il primo con M=4.2 a 300 km di profondità, il secondo con M=4.4 a circa 250 km di profondità. Due terremoti M4.2 e M4.4 sono avvenuti il 6 dicembre nel Mar Adriatico a nord delle Isole Tremiti. Associati a questi si sono verificati alcuni eventi di magnitudo sopra a 3.5: si è trattata di una vera e propria sequenza sismica durata pochi giorni. L’ultimo evento di magnitudo superiore a 4 si è verificato a NE di Palermo nel basso Tirreno il 20 dicembre con una M=4.2. E’ infine da segnalare un terremoto con M = 4.8 che si è verificato il 1 Novembre in Slovenia, al confine con la Croazia.Istituto Nazionale di Geofisica e Vulcanologia - Dipartimento di Protezione CivilePublished4IT. Banche dat

    Bollettino Sismico Italiano: maggio - agosto 2015

    Get PDF
    Nel secondo quadrimestre 2015 si sono verificati 7 eventi di magnitudo superiore a 4: il 9 maggio un evento di ML 4.5 è stato localizzato nel basso Tirreno ad una profondità di circa 217 km; l’11 maggio un terremoto di Mw 4.4 nel Mar Ionio a circa 47 km di profondità; il 29 maggio un Mw 4.2 nel Mar Adriatico di fronte a San Benedetto del Tronto; il 2 agosto un evento di magnitudo ML4.0 nel Mar Tirreno, al largo della costa calabra occidentale, ad una profondità di circa 247 km e il 3 agosto un terremoto di magnitudo ML 4.0 tra le province di Cosenza e Catanzaro a sud della Sila, seguito da una sequenza di oltre 80 repliche di piccola magnitudo. L’8 agosto 2015 si è verificato un terremoto di ML 4.1 alle Isole Eolie, ed infine il 29 agosto un evento di Mw 4.0 vicino al confine della Slovenia con il Friuli Venezia Giulia, seguito da una sequenza sismica che è continuata anche dopo il 31 agosto.Istituto Nazionale di Geofisica e Vulcanologia - Dipartimento di Protezione CivilePublished4IT. Banche dat

    Bollettino Sismico Italiano: gennaio - aprile 2015

    Get PDF
    Nel primo quadrimestre 2015 si sono verificati 5 eventi di magnitudo superiore a 4: il 23 gennaio un Mw 4.3 è stato localizzato tra le province di Bologna e Prato, seguito da una sequenza di alcune centinaia di eventi; il 6 febbraio un Mw 4.7 al largo delle Isole Eolie, ad oltre 270 km di profondità; il 28 febbraio un Mw 4.1 nella Piana del Fucino; il 15 aprile un evento di magnitudo Mw 4.3 nel Mar Tirreno, al largo della costa calabra occidentale, ad una profondità di oltre 250 km e il 24 aprile un terremoto di magnitudo ML 4.0 tra le province di Ravenna e Forlì-Cesena,seguito da una sequenza di oltre 80 repliche.Istituto Nazionale di Geofisica e Vulcanologia e Dipartimento Protezione CivilePublished4IT. Banche dat
    corecore